Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.
Name | Metal Cost | Energy Cost | Build time | Health | Sight range | Speed | DPS | Weapon Range | |
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Tick | 21 | 300 | 00:08 | 60 | 600 | 132 | 40 | 140 |
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Pawn | 54 | 900 | 00:17 | 370 | 429 | 87 | 90 | 180 |
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Construction Bot | 110 | 1600 | 00:35 | 600 | 305 | 36 | 80(BP) | 150 |